Form of studies |
Bachelor |
Title of the study programm |
Computer Systems |
Title in original language |
Apmācošās datorspēles |
Title in English |
Computer games for teaching and learning |
Department |
Faculty Of Computer Science Information Tehnology And Energy |
Scientific advisor |
Larisa Zaiceva |
Reviewer |
Māris Darģis |
Abstract |
This bachelor thesis researches the possibility to use video games as a teaching tool in schools and universities, allowing for more interactive and hands-on learning process. The theoretical part contains information about suitable video game genres, examples of existing educational video games and research data about recent trends in virtual and augmented reality. The practical part shows process of implementation of an educational video game using Unity for studies of basics of artificial intelligence. It contains full documentation of the requirements, code (in appendices) and user manual.
This bachelor thesis contains 57 pages, 17 images, 4 tables, 64 reference sources and 5 appendices. |
Keywords |
COMPUTER GAME, TEACHING, VIRTUAL REALITY, AUGMENTED REALITY, STRATEGY, SIMULATION, ARTIFICIAL INTELLIGENCE, UNITY |
Keywords in English |
DATORSPĒLE, APMĀCĪŠANA, VIRTUĀLĀ REALITĀTE, PAPLAŠINĀTĀ REALITĀTI, STRATĒĢIJA, SIMULĀCIJA, MĀKSLĪGAIS INTELEKTS, UNITY |
Language |
eng |
Year |
2017 |
Date and time of uploading |
25.05.2017 12:02:45 |